L e o n A n t h o n y E n r i q u e z
3d modeling/digital sculpting/texturing and some rendering and animation
3d modeling/sculpting/texture
some rendered in arnold/vray/keyshot
these are some helmets and suit designs i made for Sony Pictures Imageworks, i did all concepts in zbrush then modeled by other artists with the idea that we do not go as far too futuristic kept as standard. In addition i also did some facial shapes, props and environment works along the way. I was in this full CG project inside of 2017. checkers on helmets and other color patterns were on other dept's idea.
i redesigned the vest and modeled it, the rest was modelled by other artist. I was responsible with the face shapes buld as well. all shapes are hand made from scratch and not scan based.
for Molecule 8 figures
no reference practice
cheap air drying clay
a random monster sketch
WIP. started out as doodle
from dynaShere practice
it started out as just some head sculpt, then had a little fun went on doing a bust (tors cut). but again i decided that i push it more so i ended up doing this piece . total working days was 4 hands on. my idea was: he chokes and sucks his victims dry with those leech like veins. skins them then feed the skin to his pet hyena named messy as he has a 0% fat diet and finally eat his victims including the bones as he needs calcium for those fancy antlers.
random memory doodle
random Character insired by the people of Hastings Van city
trying to figure out a quad armed anatomy male by memory. it is still so ordinary for its style will twist forms after i get good understanding of the anatomy.