L e o n A n t h o n y E n r i q u e z
3d modeling/digital sculpting/texturing and some rendering and animation
My name is Leon Anthony Enriquez.
A self taught digital sculptor
currently working fulltime at Sony Pictures Imageworks
creature modeller/sculptor, concept development, asset builder, facial shapes
​
e-mail: leonenriquez@gmail.com
skype: aenyenriquez
CAREER BACKGROUND:
>experienced since 1999 mainly in 3d modeling and digital sculpting, texturing and some lighting and character animation.
>character concept
>experienced in realistic facial shaping/rotoscoping for game cinematic, and cartoony facial shaping from IT's requests. FACS based facials shapes for normal human characters to mixed animal/creature expression.
>experience in modelling cartoony stylized to hyper realistic characters organic and hard surface
>experienced in working with various live feature films and full lenght animated films like Guardians of the Galaxy vol.2, Spider-man: into the Spider-verse, Hotel Transylvania 3, Junglebook: the Origins , hoodwinked, RPG metanoia, and other titles.
>experienced in character modelling/texture and animation for tv series and commercials
​
>experienced in mobile game hi polygon/lo polygon 3d asset modeling, texturing, uv mapping, generating maps and cinematic production
>experienced with freelance work locally and overseas projects
​
work experience:
​
​
SONY PICTURES IMAGEWORKS (Vancouver, B.C., Canada)
senior modeller
February 2017-present
​
​
FRAMESTORE LONDON modelling
March 2015-January 2017
-Character Artist
-concept development
-asset builder
-facial shapes
​
​
Clockwork visual effects
fulltime modeler/digitalsculptor/uv layout/texture artist
January 2013 – Present
​
Lemon Sky
remote asset builder for next gen games.
>semi to hyper realistic digital sculpting
>low resolution retopology at a given polycount limit
>uv, texturing and map generation
N One Media
remote modeller/digital sculptor, texturer
doing some hyper realistic character models for a group of Vancouver talents who have worked on Hollywood blockbusters like Avengers, Thor, District9, Transformers 3 and Ender's game.
ambientmedia animation
lead 3d modeler, animator, texture and lighting
February 2005 – April 2013 (8 years 3 months)
ambientmedia/THAUMATROPE ANIMATION
Global Content Center.Com Corp./PC3/ambientmedia
freelance mobile game character artist
viceage entertainment
modeled and textured some high polycount characters then retoped to llimited 3000 polygon.
freelancer-modeler, texture artist, animator
Digital Dodge
3d facial shapes artist
mano productions
3d models, texture, animation
Imaginary Friends
-3d artist (model, texture, lighting, compositing)
Digital Eyecandy-HOODWINKED
lead modeler, animator, texture, lighting
Hualong Film Digital Productions
-a digital studio based in Beijing, China, member of the Beijing FilmGroup
November 2002 – April 2003 (6 months)
“Green Nose” project
3d modeler
ImagineAsia, Inc.
April 2000 – February 2002 (1 year 11 months)
model,light,texture,animation
Road Runner Network Inc
.November 2000 – December 2001 (1 year 2 months)
Product Design and Developement Supervisor
Artisan Reproductions
May 1999 – May 2000 (1 year 1 month)
storyboard artist
omnipost
January 1998 – December 1999 (2 years)
postproduction houseStoryboard artist-freelancer for commercials
PERSONAL BACKGROUND:
EDUCATION:
University of Sto. Tomas fine arts,
industrial design1994 – 2000
Gender: Male
Language: English, Tagalog
Citizenship: Filipino
​
​
resume