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My name is Leon Anthony Enriquez.

A self taught digital sculptor

 

 

currently working fulltime at Sony Pictures Imageworks

creature modeller/sculptor, concept development, asset builder, facial shapes

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e-mail: leonenriquez@gmail.com

skype: aenyenriquez

 

 

CAREER BACKGROUND:

>experienced since 1999 mainly in 3d modeling and digital sculpting, texturing and some lighting and character animation.

>character concept

>experienced in realistic facial shaping/rotoscoping for game cinematic, and cartoony facial shaping from IT's requests. FACS based facials shapes for normal human characters to mixed animal/creature expression.

>experience in modelling cartoony stylized to hyper realistic characters organic and hard surface

>experienced in working with various live feature films and full lenght animated films like Guardians of the Galaxy vol.2, Spider-man: into the Spider-verse, Hotel Transylvania 3, Junglebook: the Origins , hoodwinked, RPG metanoia, and other titles.

>experienced in character modelling/texture and animation for tv series and commercials

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>experienced in mobile game hi polygon/lo polygon 3d asset modeling, texturing, uv mapping, generating maps and cinematic production

>experienced with freelance work locally and overseas projects

 

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work experience:

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SONY PICTURES IMAGEWORKS (Vancouver, B.C., Canada)

senior modeller

February 2017-present

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FRAMESTORE LONDON modelling

March 2015-January 2017

-Character Artist

-concept development 

-asset builder

-facial shapes 

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Clockwork visual effects

fulltime modeler/digitalsculptor/uv layout/texture artist
January 2013 – Present

 

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Lemon Sky

remote asset builder for next gen games.
>semi to hyper realistic digital sculpting
>low resolution retopology at a given polycount limit
>uv, texturing and map generation

 

 

N One Media

remote modeller/digital sculptor, texturer

doing some hyper realistic character models for a group of Vancouver talents who have worked on Hollywood blockbusters like Avengers, Thor, District9, Transformers 3 and Ender's game.

 

 

 

ambientmedia animation

lead 3d modeler, animator, texture and lighting
February 2005 – April 2013 (8 years 3 months)

ambientmedia/THAUMATROPE ANIMATION
Global Content Center.Com Corp./PC3/ambientmedia

 

freelance mobile game character artist

viceage entertainment

modeled and textured some high polycount characters then retoped to llimited 3000 polygon.

 

 

freelancer-modeler, texture artist, animator

Digital Dodge

 

 

3d facial shapes artist

mano productions

 

 

 

3d models, texture, animation

Imaginary Friends

 

 

 

-3d artist (model, texture, lighting, compositing)

Digital Eyecandy-HOODWINKED

 

 

 

lead modeler, animator, texture, lighting

Hualong Film Digital Productions

-a digital studio based in Beijing, China, member of the Beijing FilmGroup

November 2002 – April 2003 (6 months)

“Green Nose” project

 

 

 

3d modeler

ImagineAsia, Inc.

April 2000 – February 2002 (1 year 11 months)

model,light,texture,animation

 

 

Road Runner Network Inc

.November 2000 – December 2001 (1 year 2 months)

 

 

 

Product Design and Developement Supervisor

Artisan Reproductions

May 1999 – May 2000 (1 year 1 month)

 

 

storyboard artist

omnipost

January 1998 – December 1999 (2 years)

postproduction houseStoryboard artist-freelancer for commercials

 

 

 

 

 

PERSONAL BACKGROUND:

 

 

EDUCATION:

 

 

 

University of Sto. Tomas fine arts, 

industrial design1994 – 2000

 

Gender:  Male

Language: English, Tagalog

Citizenship: Filipino

 

 

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